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Using the BORLAND5.5 Free Compiler Command Line Tools with SynthEdit SDK
Date: 27 Dec 2002 first draft
27 Mar 2004 Updated for SDK version 2
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By Chris Kerry Contact: chriskerry@chriskerry.f9.co.uk
With additional help/advice from Jeff McClintock
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Download the SE_SDK from www.synthedit.com
Unzip the SDK into a folder called SE_SDK inside the main SynthEdit folder
Download the FREE BORLAND Compiler (Ver 5.5) from www.borland.com
Follow instructions at http://www.johnsmiley.com/cis18.notfree/smiley029/smiley029.htm
This will install the compiler to C:\borland, also follow the instructions to
NOTE: if you choose a different locations you must alter SEMAKE.BAT file shown below
If you need a FREE multi-document text editor try Crimson Editor at www.crimsoneditor.com
It's very similar to Notepad_lite and has C++ syntax highlighting.
Follow the instructions to set up the compiler, except ilink32.cfg should read..
-------------------- START C:\BORLAND\BCC55\BIN\ILINK32.CFG--------------------
-L"c:\Borland\Bcc55\lib;c:\Borland\Bcc55\lib\psdk"
-------------------- END ------------------------------------------------------
You can also run the BCMAKE.BAT file from within to build the custom SE plugins. Use the examples in SE_GAIN/BC_MAKE.BAT or SE_SCOPE/BC_MAKE.BAT (for GUI plugins)
-------------------- START BC_MAKE.BAT------------------------------------------------------
cls
del *.obj
del module.dll
bcc32 -I..\SE_SDK2;c:\borland\bcc55\include -DBORLAND_FREE=true -u- -VC -VM -tWD -O -O2 -P -c SEModuleMain.cpp
bcc32 -I..\SE_SDK2;c:\borland\bcc55\include -DBORLAND_FREE=true -VC -VM -tWD -O -O2 -P -c .. \se_sdk2\SEPin.cpp ..\se_sdk2\SEModule_Base.cpp ..\se_sdk2\SEGUI_base.cpp bcc32 -I..\SE_SDK2;c:\borland\bcc55\include -DBORLAND_FREE=true -VC -VM -tWD -O -O2 -P -c Module.cpp GuiModule.cpp
ilink32 -v- -Tpd c0d32 SEModuleMain Module SEPin SEModule_Base SEGUI_base GuiModule, Module, Module, kernel32.lib user32 gdi32 winspool comdlg32 advapi32 shell32 ole32 oleaut32 uuid cw32 import32, bc_module
copy Module.dll,"C:\Program Files\SynthEdit\modules\MyModules\<Your_PLUGIN_Name_Here>.sem"
-------------------- END --------------------------------------------------------
The last two <copy...> lines allow you to start SynthEdit immediately where your plug-in will be displayed on the INSERT->MYMODULES menu ready for you to test
Here is MODULE.DEF this controls the creation of the module file (dll). Use the example in SE_GAIN/BC_MODULE.DEF
-------------------- START BC_MODULE.DEF----------------------------------
;Borland Free Compiler..
LIBRARY MODULE.DLL INITGLOBAL
DESCRIPTION 'SE_MODULE'
EXPORTS getModuleProperties makeModule
EXETYPE WINDOWS
CODE PRELOAD MOVEABLE DISCARDABLE
DATA PRELOAD SINGLE
HEAPSIZE 4096
-------------------- END --------------------------------
To create your own SE Plugin modules - I find it easier to copy and re-name the entire SE_GAIN example folder first
then modify the MODULE.CPP and MODULE.H files
Run SEMAKE.BAT from a DOS window or ->
If using the CRIMSON EDITOR create a HOT-KEY function under the <TOOLS> / <configure user tools> menu.
Start SynthEdit then Select INSERT and your plug-in should appear in the list.
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*Additional Info - I believe there is a Borland IDE (Integrated Development Environment) now available for download from www.borland.com - since i already have a working environment, i dont need it ! - but others may find it useful.
Disclaimer:
By following this advice you accept full responsibilty for any and all problems that may arise out of its use.
I am not an expert on Borland compilers or CrimsonEditor - i merely use these tools successfully to create custom SE plugins.
If requested i will give help / advice where possible < e-mail: chriskerry@chriskerry.f9.co.uk >