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Installation

Update 01Platform
Mac

Native macOS

First-class macOS support on Apple Silicon and Intel. Code-signed VST3 and AU exports, AU validation passing, ships as a single signed .dmg.

Update 02Sound
WT

Wavetable Osc Refresh

Built-in test waveforms (Saw, Sine, Square, Noise, and more), anti-alias mip at the top end, preserved phase for asymmetric shapes, sidebands dropped ~57 dB.

Update 03Plugins

Resizable Plugin Windows

VST3 and AU plugins now resize cleanly on macOS, with DPI-aware refresh when the host changes scale. WASAPI driver support on Windows.

Update 04Workflow

Live Hoverscopes

Hover any pin or wire to see the signal as a mini live scope. Now works on GUI modules and IO modules, with improved hit-testing on pins and lines.

Update 05Skins

Project-Specific Skins

Drop a sister folder next to your project (e.g. mysynth.skin/) and SynthEdit searches it first for skins and fonts. A _fallback skin holds your custom assets, plus a new “Browse to Project Skin” menu.

See the full changelog for every release in the v1.6 line.

A free 60-day demo is available that lets you explore the full feature set, including exporting your work as VST or AU plugins. After 60 days you’ll need a license to keep using SynthEdit.

Download for Mac (.dmg)
  1. Open the .dmg file
  2. Drag SynthEdit to your Applications folder
  3. Launch SynthEdit from Applications
Download for Windows (.exe)

Requires Windows 10 version 1809 (build 17763) or newer, 64-bit.

  1. Download and run SynthEdit-Setup.exe.
  2. The signed installer unpacks the MSIX payload, installs the required Windows framework dependencies, then installs SynthEdit. No administrator prompts; no certificate to trust.
  3. SynthEdit launches automatically when the install finishes. Next time, launch it from the Start menu (search “Synth Edit”).

To drive SynthEdit from Claude Code, Cursor, or any other MCP-compatible AI assistant, you need the headless SynthEditCL command-line tool. The setup differs slightly by platform:

macOS — already done. SynthEditCL ships inside SynthEdit.app. Skip ahead to the MCP connector guide to wire up your AI host.

Windows — install the standalone command-line tool. Works with or without the GUI.

Download SynthEditCL Installer (.exe)
  1. Run the installer
  2. Tick “Add to PATH” if you want SynthEditCL.exe available system-wide (recommended)
  3. Continue to the MCP connector guide to configure your AI host

Recent changes and fixes. View full changelog

v1.6.109 — 2026-05-25

  • warn and abort export if VST3 plugins folder is missing
  • save/load .syntheditprefab in lean prefab format
  • on first open, app loads a blank project. (win)
  • on first open, app loads a blank project. (mac)
  • fix missing Info.plist message on export-as-plugins
  • fix glitchy resizing of modules
  • fix double-click insert on panel view
  • disable scanning of VSTs for now
  • clicks miss bottom-half of resize-nodes at top row of panel-view
  • SynthEdit now ships as an exe installer
  • Save As picker now accepts .syntheditprefab without appending .synthedit

v1.6.108 — 2026-05-22

  • tear-out tabs via “Open in New Window” (mac)
  • sostenuto pedal (CC 66) in legacy MIDI-CV module
  • silence WMC1506 OneWay binding warnings in ParameterDetailsDialog
  • reject WinUI3 PointerPressed re-dispatch as fake double-click
  • persist Mac pane widths across launches (mac)
  • new modules ‘String Concat’
  • new module ‘String Concat’
  • more reliable cross-hair when insetting modules
  • fix for GUI modules with autoduplicating pins
  • embed version, copyright and website in exported plugin metadata
  • better feedback during activation (win)
  • better feedback during activation (mac)
  • Mute menu now toggles all selected modules
  • MIDI sostenuto pedal (CC 66)

v1.6.107 — 2026-05-22

  • pass -ForceApplicationShutdown when installing framework deps
  • [0005] When creating pre-fab “modules” I give the container is used as the file name for the prefab

v1.6.106 — 2026-05-21

  • trackpad horizontal scroll ignored in patch view
  • track installation.mdx heading rename for changelog update
  • find CI sideload layout by Dependencies/x64 path
  • explicitly source framework MSIXes for sideload zip
  • draggable pane dividers with persisted widths

v1.6.105 — 2026-05-21

  • ship Windows installer as zip with bundled framework deps
  • fix build number in about box (win)
  • Wavetable Viewer working on mac
  • SetRegistrationInfo dropped vendor on empty serial
  • Mac Preferences orphan General-tab controls (mac)

v1.6.104 — 2026-05-20

  • snap stroke width to whole pixels
  • snap node positions to 0.25 DIP grid
  • odd-width strokes snap to pixel centres, not origins
  • cubic closing segments + handle z-order fix
  • add Snap to Pixels pin
  • add Path Editor + Path Render
  • accumulate sub-quantum mouse movement during drag
  • Windows Installer now available
  • WT Osc - silent mip at top end so above-Nyquist pitches don’t alias
  • GmpiHelper::getRasterizationScale forwards to drawing host

v1.6.103 — 2026-05-19

  • copy user resource files to vst3 bundle on export
  • Wavetable Osc now supports built-in test waveforms [{Saw}, {Ramp}, {Sine}, {Triangle}, {Pulse15}, {Square}, {Pulse85}, {Noise}, {Silence} ,{DC}]
  • WT Osc - restore grain-phase * 0.5 (drops sidebands ~57 dB)
  • WT Osc - preserve phase for asymmetric waveforms
  • Open web page example working again

v1.6.102 — 2026-05-18

  • snap-to-grid menu always ticked on startup
  • save-prefab dialog grays out existing .syntheditprefab files
  • re-copy skins and prefabs on version change
  • fix seams in background image tiling.
  • Fix plain image not tiling consistantly on macOS

v1.6.100 — 2026-05-15

  • properties pane - file browser now working for 8-bit string parameters
  • fix sliders not adapting to range of destination pin on first connection when range specified as 2 numbers (not 4)
  • fix properties browser layout

v1.6.101 — 2026-05-15

  • unregister presenter observer on destruction

v1.6.99 — 2026-05-14

  • ship pre-built .icns instead of Icon Composer .icon
  • fixes for hot-reloading modules
  • Added ‘USE_STAGING’ flag to SDK for enabling hot-reload on module

v1.6.98 — 2026-05-14

  • un-containerise leaves modules on the panel where they were before
  • restore SynthEditIcon.icon in Copy Bundle Resources
  • properties browser layout corrupted in release mode
  • export prefab working
  • empty plugin bundles fail codesign due to build race
  • add factory_modules aggregate to gate plugin-copy steps
  • Patch Cables working again

v1.6.97 — 2026-05-13

  • updating pins on property pane propagates to audio processor
  • new Button now accepts double-clicks (without opening the container)
  • embedded subview no longer duplicates Cut/Copy/Paste in menu
  • dragging new modules working (when mouse held down)
  • New Control prebabs: Slider2, colored LEDs, Button2, Knob2
  • Better fine control of new sliders

v1.6.96 — 2026-05-13

  • tweaks to new sub-controls
  • removed close icon from main view
  • mac app icon now ships in bundle (was generic placeholder)
  • Properties Browser now resizes correctly (mac)
  • ‘Additional Files’ dialog layout fixed

v1.6.95 — 2026-05-12

  • wire up edit > move to front/back menu items
  • right-click on panel module shows context menu again
FeatureDemoFull Version
Build synthsYesYes
All modulesYesYes
Save projectsYesYes
Export VST/AU pluginsYesYes
Time limit60 daysNone

The demo is fully featured — you can build synths, save projects, and export commercial-quality VST or AU plugins for the full 60 days. After that, a license keeps everything working with no further restrictions.

Licenses are handled through Moonbase, our new licensing partner (the previous provider, ShareIt, has closed down).

To activate your copy:

  1. In SynthEdit, open the registration settings and click the Activate button
  2. This launches the Moonbase website in your browser
  3. Create a Moonbase account using the email address associated with your SynthEdit license

Most existing customers’ email addresses have already been imported into Moonbase, so activation should work straight away. If you hit any trouble, email jef@synthedit.com and Jeff will sort it out.

Once installed, follow the Your First Synth guide to build something right away.