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Rendering to Disk

Rendering to disk lets you create Wave files without real-time playback constraints. This bypasses CPU limitations, allowing complex patches to render perfectly at any sample rate.

  • Your patch is too CPU-intensive for real-time playback
  • You need guaranteed glitch-free output
  • You want to render at high sample rates (96 kHz+)
  • You’re creating final audio bounces for a project
  1. Replace the Sound Out module with a Wave Recorder module
  2. Replace the MIDI In module with a MIDI Player module (load your .mid file)
  3. Set the Wave Recorder properties:
    • Time Limit — Recording duration in seconds
    • Format — Audio bit depth
  4. Press Play to begin rendering
A minimal render setup: a MIDI Player (with a yellow MIDI cable into a MIDI to CV module) drives the oscillator's pitch, and the oscillator's Audio Out goes to a Wave Recorder instead of a Sound Out

A progress bar shows the rendering status. The audio is processed as fast as your CPU allows, not limited to real-time speed.

PropertyDescription
FormatAudio bit depth for the output file
Time LimitMaximum recording length in seconds
File NameOutput file path
Play WavefileAutomatically play the file after rendering
Report StatsDisplay rendering statistics
  • The Wave Recorder supports recording multiple tracks simultaneously
  • Set the MIDI Player to the correct tempo before rendering
  • For the highest quality, render at your project’s target sample rate
  • You can render unlimited numbers of synths and effects since there is no real-time constraint